Handle keyboard in QML
This commit is contained in:
@@ -27,6 +27,7 @@ public:
|
||||
m_renderer->t(mitem->t());
|
||||
m_renderer->hue(mitem->hue());
|
||||
m_renderer->count(mitem->count());
|
||||
m_renderer->lagging(mitem->lagging());
|
||||
}
|
||||
|
||||
QOpenGLFramebufferObject *createFramebufferObject(const QSize &size) override {
|
||||
@@ -87,52 +88,37 @@ void MagnumItem::setCount(qint8 count) {
|
||||
update();
|
||||
}
|
||||
|
||||
void MagnumItem::keyPressEvent(QKeyEvent *evt) {
|
||||
switch (evt->key()) {
|
||||
case Qt::Key_L:
|
||||
auto camera = m_renderer->camera();
|
||||
if (camera) {
|
||||
if (camera->lagging() > 0.0f) {
|
||||
camera->setLagging(0.0f);
|
||||
} else {
|
||||
camera->setLagging(0.85f);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
evt->accept();
|
||||
void MagnumItem::setLagging(qreal lagging) {
|
||||
if (lagging == m_lagging) return;
|
||||
m_lagging = lagging;
|
||||
emit laggingChanged();
|
||||
update();
|
||||
}
|
||||
|
||||
void MagnumItem::mousePressEvent(QMouseEvent *evt) {
|
||||
if (auto camera = m_renderer->camera()) {
|
||||
if (auto& camera = m_renderer->camera()) {
|
||||
camera->initTransformation({evt->pos().x(), evt->pos().y()});
|
||||
}
|
||||
evt->accept();
|
||||
}
|
||||
|
||||
void MagnumItem::mouseReleaseEvent(QMouseEvent *evt) {
|
||||
evt->accept();
|
||||
}
|
||||
|
||||
void MagnumItem::mouseMoveEvent(QMouseEvent *evt) {
|
||||
if (!evt->buttons())
|
||||
return;
|
||||
if (auto camera = m_renderer->camera()) {
|
||||
if (auto& camera = m_renderer->camera()) {
|
||||
if (evt->modifiers() & Qt::ShiftModifier) {
|
||||
camera->translate({evt->pos().x(), evt->pos().y()});
|
||||
} else {
|
||||
camera->rotate({evt->pos().x(), evt->pos().y()});
|
||||
}
|
||||
}
|
||||
evt->accept();
|
||||
}
|
||||
|
||||
void MagnumItem::wheelEvent(QWheelEvent *evt) {
|
||||
if (auto camera = m_renderer->camera()) {
|
||||
if (auto& camera = m_renderer->camera()) {
|
||||
const Float delta = evt->delta();
|
||||
if (Math::abs(delta) < 1.0e-2f)
|
||||
return;
|
||||
camera->zoom(delta);
|
||||
camera->zoom(delta*.01f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -16,7 +16,8 @@ class MagnumItem : public QQuickFramebufferObject {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(qreal t READ t WRITE setT NOTIFY tChanged)
|
||||
Q_PROPERTY(qreal hue READ hue WRITE setHue NOTIFY hueChanged)
|
||||
Q_PROPERTY(qreal count READ count WRITE setCount NOTIFY countChanged)
|
||||
Q_PROPERTY(qint8 count READ count WRITE setCount NOTIFY countChanged)
|
||||
Q_PROPERTY(qreal lagging READ lagging WRITE setLagging NOTIFY laggingChanged)
|
||||
public:
|
||||
MagnumItem();
|
||||
Renderer *createRenderer() const override;
|
||||
@@ -30,15 +31,17 @@ public:
|
||||
inline qint8 count() const { return m_count; }
|
||||
void setCount(qint8 count);
|
||||
|
||||
inline qreal lagging() const { return m_lagging; }
|
||||
void setLagging(qreal lagging);
|
||||
|
||||
signals:
|
||||
void tChanged();
|
||||
void hueChanged();
|
||||
void countChanged();
|
||||
void laggingChanged();
|
||||
|
||||
protected:
|
||||
void keyPressEvent(QKeyEvent *evt) override;
|
||||
void mousePressEvent(QMouseEvent *evt) override;
|
||||
void mouseReleaseEvent(QMouseEvent *evt) override;
|
||||
void mouseMoveEvent(QMouseEvent *evt) override;
|
||||
void wheelEvent(QWheelEvent *evt) override;
|
||||
|
||||
@@ -48,6 +51,7 @@ private:
|
||||
qreal m_t;
|
||||
qreal m_hue;
|
||||
qint8 m_count;
|
||||
qreal m_lagging;
|
||||
|
||||
MagnumRenderer *m_renderer;
|
||||
};
|
||||
|
@@ -41,10 +41,26 @@ void MagnumRenderer::count(int count) {
|
||||
m_subjectDrawable->count(count);
|
||||
}
|
||||
|
||||
Containers::Optional<ArcBallCamera> MagnumRenderer::camera() {
|
||||
Containers::Optional<ArcBallCamera>& MagnumRenderer::camera() {
|
||||
return m_camera;
|
||||
}
|
||||
|
||||
float MagnumRenderer::lagging() {
|
||||
if (m_camera)
|
||||
return m_camera->lagging();
|
||||
else
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
void MagnumRenderer::lagging(float lagging) {
|
||||
if (m_camera)
|
||||
m_camera->setLagging(lagging);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief MagnumRenderer::lazyInitialize
|
||||
*
|
||||
*/
|
||||
void MagnumRenderer::lazyInitialize() {
|
||||
if (m_init) return;
|
||||
|
||||
@@ -97,6 +113,10 @@ void MagnumRenderer::reset(Platform::GLContext *ctx,
|
||||
m_ctx = ctx;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief MagnumRenderer::prepGLState
|
||||
*
|
||||
*/
|
||||
void MagnumRenderer::prepGLState() {
|
||||
GL::Renderer::setClearColor(COLOR_BG);
|
||||
GL::Renderer::enable(GL::Renderer::Feature::DepthTest);
|
||||
@@ -115,7 +135,6 @@ void MagnumRenderer::prepGLState() {
|
||||
void MagnumRenderer::render() {
|
||||
m_ctx->resetState(GL::Context::State::ExitExternal);
|
||||
prepGLState();
|
||||
// ---
|
||||
|
||||
m_FBO.bind();
|
||||
m_FBO.clear(GL::FramebufferClear::Color |
|
||||
@@ -128,7 +147,7 @@ void MagnumRenderer::render() {
|
||||
* bool cameraChanged = m_camera->update();
|
||||
* m_camera->draw(m_drawables);
|
||||
* if (cameraChanged) {
|
||||
* redraw();
|
||||
* redraw(); // should call back to MagnumItem::update()
|
||||
* } */
|
||||
|
||||
// ---
|
||||
@@ -145,16 +164,22 @@ void GridDrawable::draw(const Matrix4 &transformation,
|
||||
|
||||
void SubjectDrawable::draw(const Matrix4 &transformation,
|
||||
SceneGraph::Camera3D &camera) {
|
||||
// We only need to do this once in this draw call
|
||||
m_shader
|
||||
.setNormalMatrix(transformation.normalMatrix())
|
||||
.setProjectionMatrix(camera.projectionMatrix());
|
||||
|
||||
static const float width = 3.f;
|
||||
float x = -float(m_count)/2.f * width + width/2.f;
|
||||
|
||||
for (int i = 0; i < m_count; i++) {
|
||||
// Change hue depending on position
|
||||
const auto color = Color3::fromHsv({Rad(m_hue+float(i)*.2f), 1.f, 1.f});
|
||||
m_shader
|
||||
.setDiffuseColor(color)
|
||||
.setAmbientColor(Color3::fromHsv({color.hue(), 1.0f, 0.3f}));
|
||||
|
||||
// Move in +x
|
||||
m_shader
|
||||
.setTransformationMatrix(
|
||||
transformation *
|
||||
|
@@ -45,6 +45,7 @@ public:
|
||||
m_count(count) {}
|
||||
|
||||
void draw(const Matrix4 &transformation, SceneGraph::Camera3D &camera);
|
||||
|
||||
void count(int count);
|
||||
void hue(float hue);
|
||||
void t(float t);
|
||||
@@ -62,6 +63,9 @@ public:
|
||||
MagnumRenderer();
|
||||
~MagnumRenderer();
|
||||
|
||||
/**
|
||||
* @brief Called when Qt needs to resize/re-create FBO.
|
||||
*/
|
||||
void reset(Platform::GLContext *ctx,
|
||||
GL::Framebuffer fbo,
|
||||
Vector2i windowSize,
|
||||
@@ -72,16 +76,25 @@ public:
|
||||
void t(float t);
|
||||
void hue(float hue);
|
||||
void count(int count);
|
||||
Containers::Optional<ArcBallCamera> camera();
|
||||
|
||||
Containers::Optional<ArcBallCamera>& camera();
|
||||
void lagging(float lagging);
|
||||
float lagging();
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief We need to delay initialization until we have valid OpenGL context.
|
||||
*/
|
||||
void lazyInitialize();
|
||||
/**
|
||||
* @brief Reset OpenGL state to our desired state.
|
||||
*/
|
||||
void prepGLState();
|
||||
|
||||
bool m_init;
|
||||
int m_count;
|
||||
|
||||
Platform::GLContext *m_ctx;
|
||||
Platform::GLContext *m_ctx{nullptr};
|
||||
GL::Framebuffer m_FBO{NoCreate};
|
||||
|
||||
Scene3D m_scene;
|
||||
|
@@ -4,11 +4,22 @@ import QtQuick.Layouts 1.3
|
||||
import Magnum 1.0
|
||||
|
||||
ApplicationWindow {
|
||||
id: app
|
||||
visible: true
|
||||
width: 640
|
||||
height: 480
|
||||
title: qsTr("My Application")
|
||||
|
||||
Shortcut {
|
||||
sequence: "q"
|
||||
onActivated: app.close()
|
||||
}
|
||||
|
||||
Shortcut {
|
||||
sequence: "l"
|
||||
onActivated: lagging.checked = !lagging.checked
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
id: root
|
||||
anchors.fill: parent
|
||||
@@ -81,11 +92,19 @@ ApplicationWindow {
|
||||
Layout.preferredWidth: parent.width
|
||||
|
||||
CheckBox {
|
||||
text: "Lagging"
|
||||
id: lagging
|
||||
text: "Lagging (L)"
|
||||
onCheckStateChanged: {
|
||||
if (checked)
|
||||
magnum.lagging = 0.85
|
||||
else
|
||||
magnum.lagging = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Magnum {
|
||||
id: magnum
|
||||
Layout.fillHeight: true
|
||||
Layout.fillWidth: true
|
||||
|
||||
|
Reference in New Issue
Block a user